— A transmission is waiting —

RED ROOM

"The ravens are not what they seem."
Something is happening. Something is wrong.

— The Experience —

There is a signal.
You must find it.

Red Room is a surreal, multi-layered mobile game that begins with a single vintage radio standing in a room of red velvet and chevron floors. There are no instructions. There is only the static.

You tune. You listen. The walls breathe. Something answers. The curtains open. And then you are somewhere else entirely.

Eleven rooms. Eleven tests. A full descent into the Dark Chamber — each level stranger, darker, and more inexplicable than the last. The coffee is always perfect. He is always watching. The timber has always known.

"I will see you again. When that is, I cannot say." — A Figure From Elsewhere
Levels
11
The Signal
One
Endings
One

"When you find the door, it will not look like a door."
— THE GRAND EASTERN HOTEL, ROOM 204 —

— Eleven Rooms —

The Chamber awaits.
Each door opens to something worse.

Every room is a puzzle. Every puzzle is a dream. Every dream hides the same question: are you the dreamer, or the dream?

Room I
Red Room
A vintage radio stands in a room of red velvet and silence. There are no instructions. There is only the static.
📻
Room II
The Visitor
Something has arrived from the other side. It wears a shape you almost recognise.
🪲
Room III
Vera's Diner
The coffee is always perfect. The coffee is always terrible. The coffee is always perfect.
Room IV
The Tilting Room
The floor has decided to become something else. This is not unusual here.
Room V
The Log Gentleman's Chop
The timber knows which way to fall. Left or right — the wrong choice brings the dark. The axe does not forgive hesitation.
🪓
Room VI
The Seer
Ancient runes float through the dark. Only the chosen symbol holds the truth. See clearly, or be consumed by the static.
Room VII
The Pale Dancer
Don't ask why he moves that way. Don't ask what he's calling forth. The music is backwards. So is time.
Room VIII
Walk Through Embers
The fire is inside you now. It has always been inside you. It will always be inside you.
🔥
Room IX
The Stranger Is Here
He moves among the others — wearing their shapes, borrowing their faces. Touch the wrong one and it begins again. He is always watching. He is always smiling.
👁
Room X
The Raven Den
Memory is not what you think it is. Some memories are doors. These doors only open from the other side.
🐦‍⬛
Room XI
The Dark Chamber
The curtains part for only a moment. Guide the rope until the opening is true — then hold. The passage does not wait for the hesitant.
🎪

"This is the signal, and this is the receiver.
Listen closely and sink."
— The Drifter, 1956 —

— Transmit —
📡

Send a Signal

For support, press enquiries, or questions of an unexplained nature — send word. We are usually in the chamber, but we check the mailbox. Sometimes the mailbox checks us.

Press & Media
Origin
Red Room Studio
Prague, Czech Republic
latitude: somewhere strange

"The signal came first. The silence came after. We followed the signal."
— We are not responsible for messages received after midnight.

— The Record Keeper —

Privacy Policy

The chamber does not take what it has not been given. The following is a complete account of what Red Room knows about you.

Last updated: March 21, 2026  ·  Effective immediately  ·  App ID: com.redroom.radio

I. Overview

Red Room ("the App") is developed and operated by Red Room Studio, Prague. This Privacy Policy describes our handling of information in connection with your use of the App. We are committed to your privacy. We do not collect, store, or share any personal data. The chamber keeps its own counsel. Yours remains your own.

II. What We Do Not Collect

The App collects none of the following:

  • Personal identification (name, email, address, phone number)
  • Device identifiers (IDFA, GAID, IMEI, advertising IDs)
  • Location data of any precision
  • Usage analytics or behavioural telemetry
  • Audio input — your microphone is never accessed
  • Camera or photo library access
  • Contacts, calendar, or health data
  • Crash reports or diagnostic logs transmitted off-device

III. Local Storage

The App may store minimal preference data — such as volume level — exclusively on your device using the browser's localStorage API or equivalent native storage. This data never leaves your device and is not transmitted to any server, ever. If you delete the App, this data is deleted with it.

IV. Device Permissions

The App requests only the following permissions:

  • Haptics / Vibration — Tactile feedback when turning the tuning dial. No data is collected through this permission.
  • Audio Playback — The App plays audio through your speakers or headphones. No audio is ever recorded or captured.

V. Third-Party Services

The App integrates no third-party analytics, advertising SDKs, crash reporters, social login services, or tracking pixels. No data is shared with any third party, ever. Not with any figure from elsewhere. Not with anyone.

VI. Children's Privacy

The App does not knowingly collect any information from children under the age of 13. The App contains surreal, atmospheric audio-visual content of an unsettling nature. Parental discretion is advised for younger audiences who have not yet learned to live with the unexplained.

VII. Changes to This Policy

We may update this Privacy Policy. Any changes will be reflected on this page with an updated effective date. Continued use after changes constitutes acceptance. The chamber does not negotiate. Neither does this policy.

VIII. Contact

Questions about this Privacy Policy should be directed to:
lemonyapps@gmail.com

Response time: between now and the next raven sighting.